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"TP1" can be used for different things in different versions, but in
earlier versions it meant the card had data in the output buffer for the PC.
Ignore this unless asked to check it during troubleshooting.
"Configured" means the PC found the card and exchanged configuration
data with EPICUSB and has the drivers loaded (this will also light if only the
HID drivers were loaded and the WDM (EPICUSB.SYS) is missing.
"Loaded" means the logic loaded ok. This happens at power up time.
3.3.2 Software for R&R EPIC Modules
3.3.2.1 Neither the EPIC Expansion nor the Output Modules require any
special software to be loaded for them to operate properly with the EPIC
USB. Once they are correctly connected to the EPIC, they are available for
you to connect other hardware and will support your hardware based on your
EPL code. The EPIC Output Module has some additional considerations like
address jumpers; the ability to daisy-chain them on the EPIC Bus; and
separate power supply for the module and its outputs. The EPIC Output
module jumpers tell the Output module which position it is in and thus it’s
address. Take a look at the Output Module and set your jumper(s) according
to you EPL programming. Also, on power-up of your EPIC with an attached
Output Module, all of your EPIC controlled lights should turn “on”. For this
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reason, I place a procedure in my EPL “INIT” procedure to turn all of my
lights “off”. By turning my lights “off”, I know my EPL was downloaded
correctly and that my code is now running in my EPIC hardware.
3.3.2.2 A discussion of the software for the Rotary Module will be Included
in a future update.
3.3.2.3 A discussion of the software for the Gauge Module will be Included
in a future update.
3.3.3 Software for Micro Cockpit Modules
The Micro Cockpit ABA and 64BTN Modules do not require any additional
software to operate properly with the EPIC USB. Once they are connected,
you can address the switches connected to the 64BTNs without regard to the
ABA hardware, you simply need to know the Mod/Row/Bit (Module, Row and
Bit) of the 64BTN the switches are connected to. The EPIC USB can power
the ABA; however, the ABA will require an independent power supply if you
believe over 50 switches may be activated at one time. In any event, the
64BTNs will be powered from the ABA Module and no diodes are required
for switches connected to the 64BTNs. Since the ABA is numbered for
64BTN Modules 1 – 8, and the bit connections on the 64BTNs are labeled for
Rows 0 – 7 with Bits 0 – 7, it’s easy to determine the address of each switch
you connect to a 64BTN (example: 64BTN Module 3 with a switch on Row 5,
bit 2:
device(your_device_name) //---------any name you choose----------------
{
connector(Mod3);//The module the switch is connected to
button(5,2,your_button_name);//Button definition statement: Name is any
name you choose
//From this point forward you could refer to
“your_device_name.your_button_name” to react to a button action like “on”
or “off”.
}
This same EPL code is used regardless of whether you hardwire your
switches to the Expansion module, use the ABA/64BTN or use the EMDA
Modules discussed next.
3.3.4 Software for CSI Modules
The CSI EMDA Modules do not require any additional software to operate
properly with the EPIC USB. Once they are connected, you can address the
switches and lamps connected to the EMDA Modules without regard to the
actual hardware, you simply need to know the Mod/Row/Bit (Module, Row
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and Bit) the switches or lights are connected to. The EMDA Modules require
no separate power supply, however, all switches connect via the EMDA
Modules will require diodes. The EMDA Modules make it easy to install
inline resistors for your LEDs and diodes for your switches.
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Part 4: Software Architecture
4.1 Aftermarket Software
4.1.1 EPICmapper
A discussion of the EPICmapper software will be Included in a future update.
4.1.2 Flight Simulator Universal Inter-Process Communication (FSUIPC)
FSUIPC is effectively a successor to FS6IPC.dll. Both modules are designed to
allow external (i.e. separate) programs to communicate with and perhaps control
Microsoft Flight Simulator. Keep in mind that Flight Simulator Panels (including
their Gauges), Aircraft, Scenery and other graphics, and pretty much everything
else within Flight Simulator, are mostly NOT correctable or influenced in any way by
FSUIPC. Apart from some assistance in providing weather data to adventures,
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