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The "Airports" page
This page gives access to a huge database of airports and runways. I did find this database on the internet, as
a freeware and transformed it to be usable by X52 Pro Interface for FS9.
The first line is intended for editing the ICAO code of the airport for which information is required. Initially,
this line looks like:
Airport: [?]???
The four "?" are the digits/letters of the ICAO code. The "[ ]" is the digit/letter selector.
Use the SoftButton to move to the left of to the right and select the digit/letter to change. Then, click on the
SoftButton. The "[ ]" becomes: "> <". This shows that you're editing this digit/letter. Roll the SoftButton to
select the needed digit/letter, then click on the SoftButton to validate the input.
Each time you validate, the X59 Pro Interface for FS9 searches for the ICAO code in the Airports.ini file
located in the installation folder (the folder that contains the "X52 Pro Interface for FS9.exe" file). If found,
the information for this airport is displayed on the MFD.
Once the airport information displayed, you may change the ICAO code again, or scroll up and down with the
SoftButton between the information lines. You'll find there the airport name, coordinates, altitude, VOR
frequency and identifier (if available) and the runways.
For each runway, you may click the SoftButton to display or hide the details of the runway: length, heading,
altitude, ILS/VOR/DME type, frequency, course and identifier (if available).
The airports information contained in the Airports.ini file can be changed easily using the notepad. The file
contents is self documented. If you correct wrong data or add missing data, please feel free to send me the
modifications performed by e-mail, so I'll change the airports.ini file and publish it for everybody. Avoid
sending me the whole ini file as if I received corrected files from many source, I don't know how I'll
synchronize all of them. So please just send the modified sections…
Airport selection
Selector
Airport & runways information
Reference manual X52 Pro Interface for FS9
Page 12 http://blackswift.free.fr
The "Configuration" page
This page shows current configuration information and adds a boost mode to the software. It also displays
the copyright text for your information.
This page is automatically added to the list of the displayed pages. You can't remove it.
The first line displays the current value for the timer tick (the value you set in the .INI file)
The second line displays the current value for the update rate, showing that the MFD is refreshed every
Timer tick x Update rate milliseconds. In the picture below, you can see that the MFD is refreshed every 5
seconds.
You'll see that the "<" symbol appears on the right of the "Update rate" line. Click the SoftButton and check
out the screen: the update rate is now set to 1. It's the boost mode: the MFD is now refreshed every "Timer
tick" milliseconds (250 ms in the example above). This consumes much more CPU, but may be useful for
critic maneuvers: landing the plane or acrobatic figures. Once unneeded anymore, you may disable the boost
mode by clicking the SoftButton again and retrieve the previous value for the update rate.
The LEDs section
This section defines 11 keys, one for each LED available on the X52 Pro Flight Control System. These keys are
described in the following table, and each of them can accept one of the values also defined below:
Key Values Description
Fire 0 or 1 Fire button on the stick
FireA 0 – 3 or A Fire A button on the stick
FireB 0 – 3 or A Fire B button on the stick
FireD 0 – 3 or A Fire D button on the throttle pad
FireE 0 – 3 or A Fire E button on the throttle pad
ToggleLeft 0 – 3 or A Left toggle at the bottom of the stick
ToggleCenter 0 – 3 or A Center toggle at the bottom of the stick
ToggleRight 0 – 3 or A Right toggle at the bottom of the stick
POV2 0 – 3 or A Point-Of-View at the top left of the stick
Clutch 0 – 3 or A Fire i button on the throttle pad
Throttle 0 or 1 Power LEDs on the throttle pad
The "Fire" and "Throttle" keys only accept 0 or 1 values. 0 (zero) means that the LED must be off, 1 means
that the LED must be on.
The other keys accept values from 0 to 3. 0 (zero) means that the LED must be off, 1 means that the LED
must be on in green, 2 means that the LED must be on in red, 3 means that the LED must be on in amber (3
= 1+2 = green + red).
In addition, all these keys (except the Fire and Throttle keys) accept the "A" notation. The "A" notation must
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