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时间:2011-04-23 10:15来源:蓝天飞行翻译 作者:航空
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Desert Combat Helicopter Flight Manual
Updated 3-2-03 1:15PM
Sir Isac Newtons laws and choppers in DC
"OBJECTS AT REST STAY AT REST UNLESS A FORCE IS APPLYED, OBJECTS IN MOTION STAY IN MOTION UNLESS A FORCE IS APPLYED"
When performing a maneuver in a helicopter you must apply equal and opposite force to stop the maneuver.  This is because there is a lack of friction in low speed air maneuvers.  Remember this and Piloting the Helicopters in Desert Combat will be a lot easier for you.

Flight Basics
KEEP IT LOW
A good helicopter pilot will remain within 25-75 feet AGL (above ground level), and travel at half speed or faster, maintaining good control of your aircraft.  When there is no direct threat to your aircraft, rapid control input should be avoided.  This type of flying is hard at first (practice in single player please) but once mastered it is very effective (Flying below Shilka angle of attack).  This flying method has its dangers to the uneducated pilot though.  Low speed makes you susceptible to hits from tank main guns and RPG fire.  This can be easily avoided with what we cover in the advanced section. If you make contact with an enemy tank or mobile AA, make sure you start to take evasive action and seek a masked position. Then evaluate the situation and plan your attack.  Never fly head on at mobile AA or a tank. They’ll pluck you out of the sky if they have any skill. Keep your movements side to side and never stop moving until you are sure that they can’t hit you.

STOPPING
Surprisingly enough most people have trouble with this.  Here is how its done: pull back on the stick to bring the nose up.  This will make the chopper climb (bad) so drop the throttle (collective) to compensate>  Then push the stick back forward after sufficient speed is bled off and then come to a hover or continue on

HOVERING
Hovering is not an easy thing to do ("like balancing a brick on a pin head") but is essential to things in the advanced section.  A simple medium speed to hover maneuver is done as follows: pull back on the stick, this will make the chopper gain altitude (Bad) so drop the collective (throttle) to compensate (DC physics note: don’t go into reverse by accident).  Then push the nose back to level and raise the collective to around 70-80% (NOTE: sweet spot is hard to find its is easily done by
constant adjustment though) also it may be needed to drop altitude for safety.  Also direction change with the tail rotor can be done very quickly from a hover.

FLYING BACKWARDS
This is fairly simple but confusing to due lack of view, just stop and keep the stick back and angle the noise up at a 40-55 degree angle. the important thing is to not be losing altitude while doing this for a backwards tail first ground strike is very bad.
(but funny to watch)

FLYING SIDEWAYS
Sideway flight can be a little tricky.  You can achieve sideways flight from a hover or on the move. From a hover pitch the stick gently to the side until the helicopter is at a 45 degree angle (sideways).  This will make the helicopter want to turn in the direction of pitch so rudder (tail rotor) must be applied in the opposite direction to counter act the turn.  You may also need to pull back on the stick as well because if the noise is even slightly below the horizon line the helicopter will move in a odd diagonal way potentially leading to terrain collision. To transition from flying straight forward to flying sideways in the same direction, apply tail rotor in the opposite direction that you wish the aircraft to point. When you do this, ma ke sure you rotate the main rotor pitch so that it’s maintaining the same direction that it was when you were flying forward. So when done, you will still be traveling the same direction that you were when you were going forward, only now you are going sideways.

SHARPER TURNING
If you start a turn and want to snap it around a little quicker than just laying on constant pressure, you can kick the throttle (collective) when you start the turn. This will snap the nose around quicker. You can also use the reverse of this to slow
a turn down, or apply rudder in the opposite direction of the turn.
Flight Techniques


MASKING
Masking is the single most important thing for combat helicopter survival. Masking involves putting a piece of terrain or large object in-between you and the threat ether for stealthy attack or cover from fire. This is done by hovering behind something.  Also a very effective thing is moving in a masked state.  This is relatively map dependant but is done for example by flying in the river just above the water in Bocage (I mean like a foot off the water) and flying close to the beach and below ground level just above the ocean in wake island this effectively makes you invisible to the enemy as you gain ground on them, very sneaky, very deadly.
 
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