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时间:2011-04-23 10:15来源:蓝天飞行翻译 作者:航空
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cover like hills or buildings.

The enemy aircraft will more then likely not be able to get you on the first pass if
you take evasive action. When he fly’s by, continue facing the direction he went,
and when he reappears perfectly lined up for an other pass, you'll be facing him dead
on. Be patient, then just as he thinks he has you, let out a volley of rockets.
Hopefully your gunner will clue into what you are doing and pick away at the enemy
aircraft as well.

Best case scenario, you kill him (takes about 4 rocket hits to do so, so this is unlikely
in one pass). Worst case scenario, the rockets screaming past his canopy distracts
him enough to screw up his perfect pass to kill you - then when he passes by -do a
quick 180 to follow where he went, and repeat the process.

If you can keep a Jet slow and busy like that when there are ground forces near by
(AS THERE SHOULD BE - since you are SUPPORTING THEM - right?) the ground
forces will also pick away at the easy slow target.


Attacking vs. Mobile AA
Bob-up is essential here. The best thing to do is to pop up filing every thing you have at it and then get down again.
Attacking vs. Helicopters
Here you must get above you opponent because a helicopters weapons don’t shoot up very well so if your shooting down and he’s shooting up you have the advantage.

Helicopter Roles
Troop Transport
Not only does your Blackhawk or HIND helicopter have uses in destroying enemy ground targets, it can also be an invaluable tool for moving troops around the battlefield. In a competitive situation, you can move snipers around the map to different sniping positions. You can also use them to drop a group of troops off at an enemy base to seize control of their assets and hinder them before they get out, or hinder them at the very least.  The winner of most matches will be the team that oppresses the other team. If you own the other team’s base, you own the game for the most part. Getting troops moved to the enemy base will be easiest in the Blackhawk helicopter for the Allied teams, and the HIND for the Axis teams. These two aircraft must be manned by skilled and cunning pilots, who use the terrain and good flying skills to move troops safely and stealthily around the battlefield.

Air to Surface Combat
In a real world, and Desert Combat situation, helicopters are best suited for Air to Surface combat. You’ll mainly target tanks and other vehicles, as well as ground troops. Your job as a pilot is to keep the aircraft alive and destroy as much enemy equipment and personnel as possible. If you encounter fighter planes, your best option is to try to evade the enemy as soon as possible. Fighters will pretty much have their way with helicopters, no matter how good the pilot might be. It’s well advised not to take on a fighter when piloting a helicopter. Stick with the ground targets.

Crew Roles
Pilot (Engineer Class)
The Pilot will probably always want to be an engineer.  This way you can keep the aircraft repaired and functional after you’ve landed in a concealed area.

Gunner or Crew Chief (Engineer Class)
Your job is to help keep the aircraft maintained, and defended. If the pilot lands the aircraft and gets out to start on repairs, then your main area of concern is covering the aircraft from either a crew served weapon onboard, or by using your SAW (the weapon carried by the Engineer class). If the aircraft is damaged to the point that the pilot cannot complete all the necessary repairs, then he should switch with you and cover you while you finish repairing the damages. A good combo of Engineer class pilots and Gunner/Crew Chief can keep a helicopter going for quite a while (unless you run into an A-10).

 

Contributing Authors:
SGT Boyd -Author of the Flight Basics, Flight Techniques, and Combat Control.
Schteevie – Author of Attacking vs. Fighters in the Combat Control section.
Whizzer929 – Provided information on Attack vs Tank in the combat control section, and information on the Keep it Low part of the Flight Basics section.
JohnniKnoxville – Created this PDF File.  Cleaned up spelling and other errors.  Added Transitioning from forward to sideways flight in the section on sideways flight. Added Sharper Turning to the Flight Basics Section. Added Helicopter roles and Crew Roles sections.
Anyone who has valid helpful information that they would like to recommend for addition to this help file, please email johnniknoxville@marauders.us.

 


 
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